Category Archives: The Shape of Things

Event 1 in the iSay series

Ubiquitous annotation for artwork-centred sociality in museums and galleries

By Marcus Winter University of Brighton The concept of object-centred sociality (Engeström, 2005) is well established on the Web and has been transferred to physical museums and galleries to explain how visitors engage with each other around social objects (Simon, … Continue reading

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Mobile digital storytelling for learning, participating and sharing cultural heritage and history

By Susanna Nordmark Linnaeus University, Växjö, Sweden Mobile digital storytelling for learning, participating and sharing cultural heritage and history 362KB pdf

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Start Making Sense: Navigating Digital Public Space

By John Fass Royal College of Art This doctoral research is focused on the challenges represented by proliferating digital records, both public and private. New types of digital material, such as the hundreds of millions of tweets (and associated metadata) … Continue reading

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Decentered authority, egalitarian participation, and VGC in archaeology

By Dominic Walker University of Cambridge My research contributes to the growing body of literature on collaborative, decolonizing and decentering theory and practice in archaeology. To date, the literature addressing this new programmatic debate has neglected the application and translation … Continue reading

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Tate Visitor-Generated Content

By Rosie Cardiff Tate Tate has been running projects that invite visitors to the galleries and the website to contribute their own content for many years. For example, the Tate Tales blog, where children submit stories inspired by art works, started … Continue reading

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Museums and the Internet: Digital Reciprocation

By Carl Hogsden Museum of Archeaology and Anthropology, University of Cambridge Throughout the last decade, the web has increasingly been seen as one means to encourage visitors to contribute information to museums. But how useful is this, particularly when viewed … Continue reading

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“Run mummy run”: negotiating communicative tensions in the design and use of digital installations that facilitate visitor-generated content in public exhibitions

By Areti Galani (1) and Rachel Clarke (2) (1) International Centre for Cultural and Heritage Studies, Newcastle University; (2) Digital Interaction Group, Culture Lab, Newcastle University Cultural institutions are increasingly adopting technology to incorporate user-contributed and visitor-generated content into exhibitions and … Continue reading

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Open Museum: VGC as an emerging solution to a design challenge

By Eleonora Borelli  (1); Daniela Gaggero (1); Marco di Gennaro (1) ; Alessandra Cau  (1); Simona Perfetti   (1); Annamaria Recupero (1); and Alessandra Talamo (1)(2) (1) University of Rome “La Sapienza”, MasterUX; (2) IDEaCT lab We present a case of User … Continue reading

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Before VGC: user experience research as a key methodology for the development of digital interactive services within museal contexts

By H.C. Huynh (1), B. Mellini (2), A. Talamo (2), C. Muccitelli (3), E. Nemilova (4), and C. Tortolini (5) (1) Freelance Information Architect; (2) Sapienza University, Rome; (3) Freelance UX Designer; (4) Freelance Psychologist; (5) C28 S.r.l. The talk aims at explore … Continue reading

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“Social Interpretation” as a catalyst for organisational change

By Carolyn Royston and Jeremy Ottevanger Imperial War Museums The “Social Interpretation” R&D project at the Imperial War Museums (IWM) was a cross-platform investigation of how gallery visitors and web and mobile users interact with our digitised collections. It addressed a … Continue reading

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